{"id":711,"date":"2020-09-24T16:38:54","date_gmt":"2020-09-24T07:38:54","guid":{"rendered":"https:\/\/unrealpocket.com\/?p=711"},"modified":"2020-09-24T17:59:24","modified_gmt":"2020-09-24T08:59:24","slug":"%e3%83%99%e3%82%af%e3%83%88%e3%83%ab%e3%80%81%e7%a7%bb%e5%8b%95%e3%80%81%e5%9b%9e%e8%bb%a2%e7%b3%bb%e3%81%aeblueprint%e3%83%a1%e3%83%a2","status":"publish","type":"post","link":"https:\/\/unrealpocket.com\/?p=711","title":{"rendered":"\u30d9\u30af\u30c8\u30eb\u3001\u79fb\u52d5\u3001\u56de\u8ee2\u7cfb\u306eBlueprint\u30e1\u30e2"},"content":{"rendered":"\n<ul><li>[UE4] Blueprint\u306eRotator\u30ce\u30fc\u30c9\u307e\u3068\u3081\uff5c\u682a\u5f0f\u4f1a\u793e\u30d2\u30b9\u30c8\u30ea\u30a2<br><a rel=\"noreferrer noopener\" style=\"cursor:help;display:inline !important;\" href=\"http:\/\/historia.co.jp\/archives\/1820\/\" target=\"_blank\">http:\/\/historia.co.jp\/archives\/1820\/<\/a><\/li><\/ul>\n\n\n\n<ul id=\"block-49fb6bf6-38ad-4898-b972-7a51599f165c\"><li>\u30b0\u30ed\u30fc\u30d0\u30eb\u5ea7\u6a19\u3001\u30ed\u30fc\u30ab\u30eb\u5ea7\u6a19\u306e\u5909\u63db<br>Transform Location | Unreal Engine Documentation<br><a rel=\"noreferrer noopener\" style=\"cursor:help;display:inline !important;\" href=\"https:\/\/docs.unrealengine.com\/en-US\/BlueprintAPI\/Math\/Transform\/TransformLocation\/index.html\" target=\"_blank\">https:\/\/docs.unrealengine.com\/en-US\/BlueprintAPI\/Math\/Transform\/TransformLocation\/index.html<\/a><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">\u79fb\u52d5<\/h2>\n\n\n\n<ul><li>AddMovementInput<ul><li>\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3092\u52d5\u304b\u3059\u3002\u5165\u529b\u304b\u3089\u63a5\u7d9a\u3059\u308b\u3068\u52d5\u304b\u305b\u308b\u3002<\/li><li>CharacterMovement\u3067\u30d1\u30e9\u30e1\u30fc\u30bf\u30fc\u3092\u8a2d\u5b9a<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>GetVelocity<ul><li>\u30eb\u30fc\u30c8\u30b3\u30f3\u30dd\u30fc\u30cd\u30f3\u30c8\u306e\u901f\u5ea6\u3092\u53d6\u5f97\u3059\u308b(cm\/\u79d2)<br>\u5e73\u9762\u79fb\u52d5\u306e\u5834\u5408\u306fBreakVector\u3092\u3057\u3066\u30d9\u30af\u30c8\u30ebz\u30920\u306b\u3057\u3066MakeVector\u3057\u305f\u3082\u306e\u3092VectorLength\u3059\u308b\u3068\u5e73\u9762\u79fb\u52d5\u306e\u30b9\u30d4\u30fc\u30c9\u304c\u5272\u308a\u51fa\u305b\u308b\u3002<\/li><li>\u2192 BreakVector\u90e8\u5206\u3001Normalize\u90e8\u5206\u3092BP\u95a2\u6570\u30e9\u30a4\u30d6\u30e9\u30ea\u3001\u5408\u308f\u305b\u305f\u51e6\u7406\u3092BP\u30de\u30af\u30ed\u30e9\u30a4\u30d6\u30e9\u30ea\u5316\u3059\u308b\u3068\u826f\u3044\u3002\u300c\u6975\u3081\u308b\u30b2\u30fc\u30e0\u958b\u767a\u300d325P\u3042\u305f\u308a<\/li><li>(GetForwardVector\u3092\u4f7f\u7528\u3057\u3066\u30ab\u30e1\u30e9\u89d2\u5ea6\u304b\u3089\u898b\u305f\u64cd\u4f5c\u306b\u3057\u3066\u3044\u308b\u5834\u5408)<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>SetActorLocation<ul><li>\u6307\u5b9a\u3057\u305f\u5ea7\u6a19\u306b\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u30bb\u30c3\u30c8\u3059\u308b\u3002<\/li><li>Sweep\u306f\u30b3\u30ea\u30b8\u30e7\u30f3\u306e\u5224\u5b9a\u3092\u7cbe\u5bc6\u306b\u3059\u308b\u3002(\u30b3\u30ea\u30b8\u30e7\u30f3\u3067\u5f15\u3063\u304b\u304b\u308b)<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>AddWorldOffset<ul><li>GetActorLocation + Velocity \u2192 SetActorLocation\u306e\u51e6\u7406\u3092\u30bb\u30c3\u30c8\u306b\u3057\u305f\u3082\u306e\u3002<\/li><li>\u4eca\u306e\u5ea7\u6a19\u306b\u52a0\u7b97\u3059\u308b\u3002<\/li><\/ul><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">\u53d6\u5f97<\/h2>\n\n\n\n<ul><li>GetSocketTransform<ul><li>\u30bd\u30b1\u30c3\u30c8\u306e\u4f4d\u7f6e\u3092\u53d6\u5f97\u3002\u30bd\u30b1\u30c3\u30c8\u540d\u3092\u9593\u9055\u3048\u306a\u3044\u3088\u3046\u306b\u3059\u308b\u3002<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li><a rel=\"noreferrer noopener\" href=\"https:\/\/docs.unrealengine.com\/en-US\/BlueprintAPI\/Math\/Rotator\/GetRotationXVector\/index.html\" target=\"_blank\">GetRotationXVector<\/a><ul><li>x\u8ef8\u306e\u30d9\u30af\u30c8\u30eb\u3092\u53d6\u5f97\u3059\u308b\u3002<\/li><li>\u30ad\u30e3\u30e9\u30af\u30bf\u306e\u6b63\u9762\u3092x\u8ef8\u306b\u5411\u3051\u3066\u304a\u304f\u3068\u3001\u524d\u65b9\u5411\u304c\u308f\u304b\u308b\u3002<\/li><\/ul><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">\u30d9\u30af\u30c8\u30eb<\/h2>\n\n\n\n<ul><li><a href=\"https:\/\/docs.unrealengine.com\/en-US\/BlueprintAPI\/Math\/Vector\/RotateVectorAroundAxis\/index.html\" data-type=\"URL\" data-id=\"https:\/\/docs.unrealengine.com\/en-US\/BlueprintAPI\/Math\/Vector\/RotateVectorAroundAxis\/index.html\" target=\"_blank\" rel=\"noreferrer noopener\">RotateVectorAroundAxis<\/a><ul><li>Axis\u3067\u8a2d\u5b9a\u3057\u305f\u8ef8\u3092\u4e2d\u5fc3\u306bAnqleDeg\u5206\u30d9\u30af\u30c8\u30eb\u3092\u56de\u8ee2\u3059\u308b\u3002<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Rotation from X Vector<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"WTF Is? Rotation from X Vector in Unreal Engine 4 ( UE4 )\" width=\"980\" height=\"551\" src=\"https:\/\/www.youtube.com\/embed\/yaVKOwaMoLY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ul><li>VectorLength<ul><li>\u30d9\u30af\u30c8\u30eb\u306e\u9577\u3055\u3092\u53d6\u5f97\u3059\u308b\u3002<\/li><li>\u901f\u5ea6\u3092\u77e5\u308b\u3053\u3068\u304c\u51fa\u6765\u308b\u3002<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Normalize<ul><li>\u5411\u304d\u306e\u60c5\u5831\u3092\u53d6\u5f97\u3002<\/li><li>\u30d9\u30af\u30c8\u30eb\u306e\u9577\u3055\u3092\uff11\u306b\u3059\u308b\u3002<\/li><\/ul><\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>[UE4] Blueprint\u306eRotator\u30ce\u30fc\u30c9\u307e\u3068\u3081\uff5c\u682a\u5f0f\u4f1a\u793e\u30d2\u30b9\u30c8\u30ea\u30a2http:\/\/historia.co.jp\/archives\/1820\/ \u30b0\u30ed\u30fc\u30d0\u30eb\u5ea7\u6a19\u3001\u30ed\u30fc\u30ab\u30eb\u5ea7\u6a19\u306e\u5909\u63dbTransform Locatio [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[],"_links":{"self":[{"href":"https:\/\/unrealpocket.com\/index.php?rest_route=\/wp\/v2\/posts\/711"}],"collection":[{"href":"https:\/\/unrealpocket.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unrealpocket.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unrealpocket.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unrealpocket.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=711"}],"version-history":[{"count":3,"href":"https:\/\/unrealpocket.com\/index.php?rest_route=\/wp\/v2\/posts\/711\/revisions"}],"predecessor-version":[{"id":725,"href":"https:\/\/unrealpocket.com\/index.php?rest_route=\/wp\/v2\/posts\/711\/revisions\/725"}],"wp:attachment":[{"href":"https:\/\/unrealpocket.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unrealpocket.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unrealpocket.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}